31.4 MeshEdge object

The MeshEdge object refers to an element edge. It has no constructor or members. A MeshEdge object can be accessed via a MeshEdgeArray or a repository on a part or part instance.

Access
import part
mdb.models[name].parts[name].elemEdges[i]
mdb.models[name].parts[name].elementEdges[i]
import assembly
mdb.models[name].rootAssembly.allinstances.elemEdges[i]
mdb.models[name].rootAssembly.allinstances.elementEdges[i]
mdb.models[name].rootAssembly.instances[name].elemEdges[i]
mdb.models[name].rootAssembly.instances[name].elementEdges[i]


31.4.1 getElements()

This method returns a tuple of elements that share the element edge.

Arguments

None.

Return value

A tuple of MeshElement objects.

Exceptions

None.


31.4.2 getElementsViaTopology()

This method returns an array of MeshElement objects that are obtained by recursively finding adjacent elements via topology.

Arguments

None.

Return value

A MeshElementArray object, which is a sequence of MeshElement objects.

Exceptions

None.


31.4.3 getElemFaces()

This method returns a tuple of unique MeshFace objects that share the element edge.

Arguments

None.

Return value

A tuple of MeshFace objects.

Exceptions

None.


31.4.4 getNodes()

This method returns a tuple of nodes on the element edge.

Arguments

None.

Return value

A tuple of MeshNode objects.

Exceptions

None.


31.4.5  Members

The MeshEdge object has no members.