This section provides information on how to model skin and stringer reinforcements. The following topics are covered:
“Generating elements on a skin or stringer reinforcement,” Section 33.4
“Assigning element types to skin or stringer reinforcements,” Section 33.5
“Using offset meshes to create skin reinforcements,” Section 33.6
“Assigning surface properties to skins and stringers,” Section 33.7
“Creating and editing stringer reinforcements,” Section 33.9