33.6 Using offset meshes to create skin reinforcements

As an alternative approach, you can use the mesh offset tool in the Edit Mesh toolset to create a skin reinforcement by sharing the nodes of the offset shell with the underlying mesh of an orphan mesh part. However, the equivalent offset shell does not appear in the Model Tree as a skin because using the offset shell to represent a reinforcement skin is just one of many potential uses of the offset shell. If you are creating more than one layer of reinforcement skins, you should specify a distance of zero between the layers so that the layers can share nodes.